This playing field is a more detailed playing field than the one previous posted. In this playing field there are a few more features.

There are a handful of features. It’s easy to pick out the purple/red rocks and the structure in the middle. To the right you can see a lake of tar. Now here is the same background with the lighting added to it.

There was supposed to be a day/night cycle using both red (day) and purple (night) colored omnilights, but in order to show the difference I made the cycles rather quick, so it would appear the day and night are passing in a few short moments. First, here is a closer look at some of the features.

(Closer look at the lake).

(Here is the basic structure near the center. What’s on top….)

(Of course. The wobbly decrepict structure always has explosives near the structural weak points…)
It would be rather boring if this was all there was to showcase the playing field, so here is a short video tour of the playing field with a day and night cycle in the background.
And here is the character from before interacting with the box of explosives. That doesn’t look very safe…